Starting Out with Games and Graphics in C++
Blowout Sale! Save 69% on the Starting Out with Games and Graphics in C++ by Pearson at Translate This Website. Hurry! Limited time offer. Offer valid only while supplies last. Tony Gaddis’s accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled
Tony Gaddis’s accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”—but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that readers understand the logic behind developing high-quality programs.
In Starting Out with Games and Graphics in C++, Gaddis covers the essentials of programming for a novice using the C++ language. Like all Gaddis books, it covers each and every step. Throughout the book, programming topics are illustrated with graphical examples, including full chapter long case studies that implement simple, but complete, video games. This approach insures that students remain motivated by the material, while still getting a solid CS1 foundation. Only enough game- and graphics-theory is covered for students to understand the examples.
|Item Weight:||2.85 pounds|
|Item Size:||0.94 x 9.99 x 9.99 inches|
|Package Weight:||2.85 pounds|
|Package Size:||7.9 x 1.1 x 1.1 inches|
Have questions about this item, or would like to inquire about a custom or bulk order?
If you have any questions about this product by Pearson, contact us by completing and submitting the form below. If you are looking for a specif part number, please include it with your message.
Related Best Sellers
By Brand: Addison-Wesley
mpn: black & white illustrations, colour illu, ean: 9780133128079, isbn: 0133128075,
Tony Gaddis’s accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ progra...
By Packt Publishing
mpn: black & white illustrations, ean: 9781849696029, isbn: 1849696020,
Learning should be fun, especially when it comes to getting to grips with HTML5. Each chapter of this book teaches a new concept of HTML5 by helping you develop a relevant game. It’s education without the effort. Overview Learn the basics of this ...
By Packt Publishing - ebooks Account
mpn: black & white illustrations, ean: 9781783553631, isbn: 9781783553631,
Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity projectAbout This BookWrite customizable scripts that are easy to adjust to suit the needs of different projectsCombine your knowledge of modular scr...
By Jones Bartlett Publishers
mpn: 9781556220784, ean: 9781556220784, isbn: 9781556220784,
Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intel...
mpn: 1, ean: 9783540436782, isbn: 9783540436782,
This book constitutes the thoroughly refereed post-proceedings of the International Workshop on Gesture and Sign Languages in Human-Computer Interaction, GW 2001, held in London, UK, in April 2001.The 25 revised full papers and 8 short papers were ca...
By Prima Games
ean: 9780744017847, isbn: 074401784X,
A landmark guide returns! To coincide with the launch of The Elder Scrolls V: Skyrim Special Edition, Prima Games has re-released the celebrated strategy guide for fans and new players alike.Updated eGuide Access Included.More than 1,100 Pages: Compl...
By Packt Publishing - ebooks Account
mpn: black & white illustrations, ean: 9781785288852, isbn: 9781785288852,
Unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x framework About This BookBuild multi-device games, letting the framework do all the heavy lifting!Spruce up your games with easy-to-apply an...
ean: 9780131443587, isbn: 0131443585,
This book has never been in circulation with funds goes to support the Opp Literacy Center. This book is shipped the same day its ordered....
By CreateSpace Independent Publishing Platform
ean: 9781541021303, isbn: 1541021304,
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. W...
By Kidware Software
ean: 9781937161132, isbn: 1937161137,
LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI).LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming con...