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Games & Strategy Guides - 147 - Page 2 - Blowout Sale! Save up to 80%

Blowout Sale! Up to 80% off on Games & Strategy Guides at Translate This Website, Page 2. Top brands include Brand: Jones n Bartlett Publishers, David C Bourge, Packt Publishing - ebooks Account, SAMS, STERLING, World Scientific Publishing Co Pte Ltd, Packt Publishing, Springer, Brand: No Starch Press, Brand: Apress, Manning Publications, Focal Press, Triumph Books, & John Wiley Sons. Hurry! Limited time offers. Offers valid only while supplies last.

Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library)
By Brand: Jones n Bartlett Publishers
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ean: 9781556229053, isbn: 9781556229053,

4.0 out of 5 stars with 146 reviews
Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW™ uses QUALCOMM®'s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK™ and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete

AI for Game Developers: Creating Intelligent Behavior in Games
By David C Bourge
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ean: 9780596005559, isbn: 9780596005559,

4.0 out of 5 stars with 180 reviews
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.Fortunately, advanced AI game techniques are

Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insights
By Packt Publishing - ebooks Account
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ean: 9781787121799, isbn: 1787121798,

4.6 out of 5 stars with 272 reviews
Design accessible and creative games across genres, platforms, and development realitiesKey FeaturesImplement the skills and techniques required to work in a professional studioAce the core principles and processes of level design, world building, and storytellingDesign interactive characters that animate the gaming worldBook DescriptionIf you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of

Java in 24 Hours, Sams Teach Yourself (Covering Java 9) (8th Edition)
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ean: 9780672337949, isbn: 0672337940,

4.1 out of 5 stars with 176 reviews
Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java.   Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java.   Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.  

The Gamer's Guide to Coding: Design, Code, Build, Play
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ean: 9781454922346, isbn: 1454922346,

4.1 out of 5 stars with 130 reviews
Learn one of today’s most important skills—coding—while creating your own games! With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device, or Apple iOS tablet. With code instruction in JavaScript—a user-friendly programming language used in

Logic And Language Models For Computer Science
By World Scientific Publishing Co Pte Ltd
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ean: 9789813229204, isbn: 9813229209,

4.8 out of 5 stars with 124 reviews
This text presents the formal concepts underlying Computer Science. It starts with a wide introduction to Logic with an emphasis on reasoning and proof, with chapters on Program Verification and Prolog. The treatment of computability with Automata and Formal Languages stands out in several ways: it emphasizes the algorithmic nature of the proofs and the reliance on simulations; it stresses the centrality of nondeterminism in generative models and the relationship to deterministic recognition

SFML Game Development
By Packt Publishing
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mpn: black & white illustrations, ean: 9781849696845, isbn: 9781849696845,

4.9 out of 5 stars with 145 reviews
If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination. Overview Develop a complete game throughout the book Learn how to use modern C++ styles to create a fully optimized game and support for all major operating systems Fully network your game for awesome multiplayer action Step-by-step guide to developing your game using C++ and

Automata, Languages and Programming: 36th International Colloquium, ICALP 2009, Rhodes, Greece, July 5-12, 2009, Proceedings, Part I (Lecture Notes in Computer Science)
By Springer
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mpn: biography, ean: 9783642029264, isbn: 3642029264,

4.8 out of 5 stars with 106 reviews
ICALP 2009, the 36th edition of the International Colloquium on Automata, Languages and Programming, was held on the island of Rhodes, July 6–10, 2009. ICALP is a series of annual conferences of the European Association for Theoretical Computer Science (EATCS) which ?rst took place in 1972. This year, the ICALP program consisted of the established track A (focusing on algorithms, complexity and games) and track B (focusing on logic, automata, semantics and theory of programming), and of the

Land of Lisp: Learn to Program in Lisp, One Game at a Time!
By Brand: No Starch Press
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ean: 9781593272814, isbn: 9781593272814,

4.1 out of 5 stars with 281 reviews
Lisp has been hailed as the world's most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people!With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You'll start with the basics, like list manipulation, I/O, and recursion, then

Coordination Models and Languages: 18th IFIP WG 6.1 International Conference, COORDINATION 2016, Held as Part of the 11th International Federated ... (Lecture Notes in Computer Science)
By Springer
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ean: 9783319395180, isbn: 3319395181,

4.9 out of 5 stars with 99 reviews
This book constitutes the proceedings of the 18th InternationalConference on Coordination Models and Languages, COORDINATION 2016, heldin Heraklion, Crete, Greece, in June 2016, as part of the 11th International Federated Conference on Distributed Computing Techniques, DisCoTec 2016.The 16 full papers included in this volume were carefully reviewed andselected from 44 submissions. The papers cover a wide range of topicsand techniques related to system coordination, including: programming

Multimodality in Language and Speech Systems (Text, Speech and Language Technology)
By Springer
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ean: 9781402006357, isbn: 1402006357,

4.4 out of 5 stars with 159 reviews
This book is based on contributions to the Seventh European Summer School on Language and Speech Communication that was held at KTH in Stockholm, Sweden, in July of 1999 under the auspices of the European Language and Speech Network (ELSNET). The topic of the summer school was ''Multimodality in Language and Speech Systems'' (MiLaSS). The issue of multimodality in interpersonal, face-to-face communication has been an important research topic for a number of years. With the increasing

Coordination Models and Languages: 17th IFIP WG 6.1 International Conference, COORDINATION 2015, Held as Part of the 10th International Federated ... (Lecture Notes in Computer Science)
By Springer
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mpn: 76 black & white illustrations, biograph, ean: 9783319192819, isbn: 3319192817,

4.3 out of 5 stars with 274 reviews
This book constitutes the refereed proceedings of the 17th International Conference on Coordination Models and Languages, COORDINATION 2015, held as part of the 10th International Federated Conference on Distributed Computing Techniques, DisCoTec 2015, in Grenoble, France, in June 2015. The 14 full papers and one short paper presented were carefully reviewed and selected from 36 submissions. They are organized in topical sections on tuple-based coordination, coordinating ensembles, constraints,

Gesture and Sign Language in Human-Computer Interaction: International Gesture Workshop, Bielefeld, Germany, September 17-19, 1997, Proceedings (Lecture Notes in Computer Science)
By Springer
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mpn: Illustrations, ean: 9783540644248, isbn: 9783540644248,

4.7 out of 5 stars with 11 reviews
This book presents the thoroughly refereed post-workshop proceedings of an International Workshop on Gesture and Sign Language in Human-Computer Interaction held in Bielefeld, Germany, in 1997. The book presents 25 revised papers together with two invited lectures. Recently, gesture and sign language have become key issues for advanced interface design in the humanization of computer interaction: AI, neural networks, pattern recognition, and agent techniques are having a significant impact on

Learn OpenGL ES: For Mobile Game and Graphics Development
By Brand: Apress
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ean: 9781430250531, isbn: 1430250534,

4.7 out of 5 stars with 143 reviews
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES.  After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D

Unity in Action: Multiplatform game development in C#
By Manning Publications
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ean: 9781617294969, isbn: 1617294969,

4.2 out of 5 stars with 216 reviews
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Real-time 3D Character Animation with Visual C++
By Focal Press
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mpn: Illustrated, ean: 9780240516646, isbn: 9780240516646,

4.2 out of 5 stars with 119 reviews
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.Nik Lever takes you through the journey

Master Builder Roblox: The Essential Guide
By Triumph Books
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ean: 9781629375151, isbn: 9781629375151,

4.5 out of 5 stars with 205 reviews
Driven by smart leadership and the constant evolution of computing hardware and software, Roblox has seen a surge in users over the past year. The company has shrewdly positioned itself as a powerful and flexible sandbox game, one which allows users to not only create their own structures, environments, and games, but also encourages them to come together socially and interact collectively. Roblox even gives kids a way to make real money on their creations! Master Builder Roblox: The Essential

Level Up! The Guide to Great Video Game Design
By John Wiley Sons
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You Save: 64%

mpn: 40372695, ean: 9781118877166, isbn: 1118877160,

4.7 out of 5 stars with 76 reviews
Want to design your own video games? Let expert Scott Rogersshow you how!If you want to design and build cutting-edge video games butaren’t sure where to start, then the SECOND EDITION of theacclaimed Level Up! is for you! Written by leading videogame expert Scott Rogers, who has designed the hits Pac ManWorld, Maximo and SpongeBob Squarepants, thisupdated edition provides clear and well-thought out examples thatforgo theoretical gobbledygook with charmingly illustrated conceptsand solutions

Realm of Racket: Learn to Program, One Game at a Time!
By Brand: No Starch Press
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You Save: 55%

mpn: colour illustrations, ean: 9781593274917, isbn: 1593274912,

4.3 out of 5 stars with 31 reviews
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax

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